Tuesday, May 19, 2015

Maker Faire Reflection Post

Maker Faire of last weekend was definitely unforgettable. Not only were there tons of creations showcased there, we were part of the many people who showed off what they can make. I think our showcase design was especially good, because we had three running computers which had the game. Even then, there were still people lining up to play Adrastus. I think the idea of the projector was great, because we could show the crowd what's going on. However, I think that we should've had shift patterns for the people who were there at Maker Faire, because I was working really hard on Saturday, and by Sunday I had already been tired out and didn't do much that day. Also, I think that we should get more help from the school rather than depend on the student's equipment to run the game. Not all students have projectors, tv screens, or laptops, and we were blessed to have all these equipment. The other booths at Maker Faire are very inspirational, and I think we can improve ourselves on it next year. We could have robots that could grab other people's attention. From the survey, I see that many people would not play the game again, but its nice to know that people are pretty amazed at what we accomplished in two month's time. Next year, I would like to see better graphics, an earlier start on the project, and more teamwork. Unfortunately, I did not take pictures or document while at Maker Faire. At our showcase, many people asked questions about the program and how we built the game. They were especially amazed at how fast we put together the game, and the fact that we are high schoolers. It is amazing to see the number of people who do not know the WASD controls, which is pretty much the basics of gaming.

Tuesday, May 12, 2015

Maker Faire Showcase Concept

My design for our showcase at Maker Faire includes two laptops with the objective/rules of the game next to the laptops, and a trifold poster behind the laptops. On the table, there will be things we did in this class, so we actually showcase our class as a whole, not just the game. If needed, we can use speakers (that I'm willing to provide) for one of the computers to play the sounds out loud. Austyn told me that he might bring a TV, and I think it would fit perfectly in the back.

My role on this team was to sort of over-watch and keep an eye on everyone's work. I do my best to help whatever team that needs help, but most importantly, I over-watched the progress of the game. My contributions include: helping the audio team with the music, CAD'ing the dock, help figure out the problem with water, and many more. Ultimately, I provided my personal opinions for whatever we were working on. From the beginning to end, I feel as if my job stayed as constant overviewing of the project, and helping out others, although many times I did get carried off doing things I shouldn't be doing during our valuable class time.

Nonetheless, our team pulled off the game, which is pretty much done now, with just some aesthetics changes and debugging. Our team did a great job on giving each other feedback on any ideas brought up. Some of our jobs may have not been what we have originally intended, but we still pulled off this amazing game in about 2 months.

The only wish I have that would have made our process much faster was if we were able to work on multiple computers for a single file, like a Google Doc, but for Unity. Because we could only work on this on one computer per level, the entire level is pretty much limited to two people, slowing down our design process.

To be honest, I am not sure of my greatest achievement, but the first thing to come out my mind is creating the Facebook group for our entire class to share ideas and comment. I think this really helped with our communication outside of school, so we knew what to do before we get to class. It has only been a month and a half since the group was set up and we have been filling the group with updates on our progress.

Friday, May 1, 2015

Maker Faire Reflection

This week I CAD'd the dock for our game with the help of Ryan. It wasn't too hard, and we ran into a few problems along the way but within two days we finished the dock.

In addition, I created a survey for people to vote what they want on the Intro to Design T-shirt at Maker Faire. The results is that we will be having a black, professionally made shirt with Sonia's design. However, there will be a few changes made on the shirt design in general, like coloring and the names on the back.