Tuesday, March 24, 2015
Maker Faire Application
I think the job that I would do best in is oversight, because I love to work on projects in general and I enjoy working with people and solving problems. In robotics club, I often find myself working with other people and working together to make the best robot for our need. As oversight, I will be working with everyone and making sure everything gets done on time, while also helping everyone find solutions to problems we run into.
Saturday, March 21, 2015
Dimensioning Standards Reflection Post
note* the measurements are in inches, but was designed in cm
Size dimensions show the width, length, and depth of an object, while location dimensions depicts where edges appear on an object.
Chain dimensioning is where the length of one side is determined from one point connected to another, then the other point connecting to a different one, and so on. Datum dimensioning is where all measures are determined from one point on the object. Datum dimensioning is probably the more common practice of dimensioning since there is only one point to base the data off of, so it will be more accurate.
A dimensioned drawing gives a kind of a physical representation of the object desired, while a written description may give exact details of lengths of parts or shapes on all sides of the item, but it is only an idea. They are similar since they describe the same object, and both explains it with detail regarding the object desired. Both communicate the shapes and design wanted.
SpaceX: Interview with Jessica Pauley
The interview was very educational, with Jessica Pauley telling us about her daily life, like having up to 60 hours per week working for SpaceX, and processes that engineers in general go through while developing something. One notable thing was that admitting failure was something that should be done if there is an error, but a solution should also be presented. She also goes into history, like journey to the moon, which affected us greatly, since it introduced nanotechnology. A memorable remark is when she decided that her job is like pistachio ice cream, since it isn't what you expect, and it isn't necessarily what you want at first, but it is rewarding.
Thursday, March 5, 2015
MakerFaire
I am inspired by Minecraft and Call of Duty. Both games are in first person mode. It was developed by Mojang and 4J studios, and Call of Duty is created by Amaze Entertainment and many others. It was created for the fun for people, like many games. Call of duty is intriguing because it is very realistic in graphics, and minecraft is intriguing because there is building, and I personally love to build.
Wednesday, February 25, 2015
Reverse Engineering
Visual Analysis:
Functional Anaylsis:
There were three parts to the base of the car, front, middle, and rear. On the front and back parts there were wheels on both sides to make it roll. In the middle there was a base to carry the passengers. There was a roof on top of the vehicle to cover the passenger. The axles allowed the wheels on the car to turn with ease.
Structural Analysis:
The structural analysis included reverse engineering, in which we took apart the car to see how it was made.
Reflection:
Visual design principles and elements help sell products to consumer because if a product looks good, it will probably catch the eye of customers. The point of the car is to look like an actual car and function like one.
The black box in my opinion, is the parts of an object that is not seen, but it contributes to making the object perform its desired function. The unseen parts are what needs to be reverse engineered to be understood.
Engineers perform reverse engineering tests to understand how a product was made and why it was successful. They take ideas from other engineers and slightly modify it to make the improved item for themselves.
Personally, I would make the wheels on the front be able to turn sideways to make it more realistic, and give it more of a sporty look on all the cars. I like the design of the automoblox. It needs to look better, but otherwise I think it functions pretty well.
Here are different views of the automoblox car that we got,
There were three parts to the base of the car, front, middle, and rear. On the front and back parts there were wheels on both sides to make it roll. In the middle there was a base to carry the passengers. There was a roof on top of the vehicle to cover the passenger. The axles allowed the wheels on the car to turn with ease.
Structural Analysis:
The structural analysis included reverse engineering, in which we took apart the car to see how it was made.
Reflection:
Visual design principles and elements help sell products to consumer because if a product looks good, it will probably catch the eye of customers. The point of the car is to look like an actual car and function like one.
The black box in my opinion, is the parts of an object that is not seen, but it contributes to making the object perform its desired function. The unseen parts are what needs to be reverse engineered to be understood.
Engineers perform reverse engineering tests to understand how a product was made and why it was successful. They take ideas from other engineers and slightly modify it to make the improved item for themselves.
Personally, I would make the wheels on the front be able to turn sideways to make it more realistic, and give it more of a sporty look on all the cars. I like the design of the automoblox. It needs to look better, but otherwise I think it functions pretty well.
Thursday, February 19, 2015
Automoblox Dimensioned Drawings on Inventor
In this project, I got to the passenger section part. The most challenging part of this process was finding the exact coordinates of the extruded parts of each shape because there was a lot of math involved in order to put it in the right place. The easiest part of this process I would say is extruding the parts or filleting it. My remaining question for Inventor is how to make stars in a more easier way rather than making each line manually, since using the circular option did not work for me.
Friday, February 13, 2015
Geometric Constraints Reflection Post
The shapes we used in this project was mainly triangles, formed into the form of triangular pyramids because we thought triangles were very strong. The angles that resulted from our shapes were 60 degree angles all around the structure. The surface area is 54.2 in^2, including the bottom of the structure. We would probably cover the outside of the structure with a combination of wood and concrete, and we would need around 40.65 in^2 to cover the outside of the structure. The inside of the structure has the same surface area. I would assume that 6 people would be able to fit inside comfortably, especially since there is a second level to the structure. To test the strength of the building, we placed two composition notebooks successfully on top of the building without having it collapse. We also use a hammer and hit it a few times before hand. To follow the "form follows function" practice, we used triangles since they are super strong, and our structure turned out to work fairly well.
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