In addition, I created a survey for people to vote what they want on the Intro to Design T-shirt at Maker Faire. The results is that we will be having a black, professionally made shirt with Sonia's design. However, there will be a few changes made on the shirt design in general, like coloring and the names on the back.
Friday, May 1, 2015
Maker Faire Reflection
This week I CAD'd the dock for our game with the help of Ryan. It wasn't too hard, and we ran into a few problems along the way but within two days we finished the dock.
Sunday, April 26, 2015
Maker Faire Update 2
This week I helped out Austin with figuring out how to add water onto the map. I looked up videos on Youtube and found out that there's a program called "Water4Simple" which has waves. In addition, I tried helping out audio team with the music on the piano, but they said they didn't need me. Looking at the T-shirt design, I believe that it's a great idea, but minor improvement's can be made on Sonia's design of the shirt.
Friday, April 17, 2015
Reflection Post on this week's work for game
This week I helped the audio team with the music they had in mind. They chose to have Lacie's Melody for our game, and wanted it on piano due to copyright reasons. Using a sheet music from a site online, I played it. In addition, I tried helping with problems we had on inventor for the level designer of the coliseum, but the problems with drawing a 2D sketch on a curved surface and making a circular pattern with an extruded part remains.
Tuesday, March 24, 2015
Maker Faire Application
I think the job that I would do best in is oversight, because I love to work on projects in general and I enjoy working with people and solving problems. In robotics club, I often find myself working with other people and working together to make the best robot for our need. As oversight, I will be working with everyone and making sure everything gets done on time, while also helping everyone find solutions to problems we run into.
Saturday, March 21, 2015
Dimensioning Standards Reflection Post
note* the measurements are in inches, but was designed in cm
Size dimensions show the width, length, and depth of an object, while location dimensions depicts where edges appear on an object.
Chain dimensioning is where the length of one side is determined from one point connected to another, then the other point connecting to a different one, and so on. Datum dimensioning is where all measures are determined from one point on the object. Datum dimensioning is probably the more common practice of dimensioning since there is only one point to base the data off of, so it will be more accurate.
A dimensioned drawing gives a kind of a physical representation of the object desired, while a written description may give exact details of lengths of parts or shapes on all sides of the item, but it is only an idea. They are similar since they describe the same object, and both explains it with detail regarding the object desired. Both communicate the shapes and design wanted.
SpaceX: Interview with Jessica Pauley
The interview was very educational, with Jessica Pauley telling us about her daily life, like having up to 60 hours per week working for SpaceX, and processes that engineers in general go through while developing something. One notable thing was that admitting failure was something that should be done if there is an error, but a solution should also be presented. She also goes into history, like journey to the moon, which affected us greatly, since it introduced nanotechnology. A memorable remark is when she decided that her job is like pistachio ice cream, since it isn't what you expect, and it isn't necessarily what you want at first, but it is rewarding.
Thursday, March 5, 2015
MakerFaire
I am inspired by Minecraft and Call of Duty. Both games are in first person mode. It was developed by Mojang and 4J studios, and Call of Duty is created by Amaze Entertainment and many others. It was created for the fun for people, like many games. Call of duty is intriguing because it is very realistic in graphics, and minecraft is intriguing because there is building, and I personally love to build.
Subscribe to:
Posts (Atom)



